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Updated difficulty settings to match new defaults.Increased MechWarrior XP per mission from 400 to 500.Increased the starting morale from 25 to 28.Increased the starting cbills from 980k to 1000k.Increased the frequency of non-weapon rare items in salvage.Increased payout in c-bills for contracts.
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Balance adjustments to the Kamea story campaign:.Fixed many small grammar and translation errors.Re-balanced the Attack/Defend encounter type.Fixed a bug where an event may reference a random star system rather than the currently orbited one.Many small map polish fixes - closing seams, grounding assets, clipping corrections, etc.Updated lance role tags for a number of ‘Mechs (such as “tank”, “sniper”, “scout”, etc.).Further pathing fixes for several missions where the AI could become stuck.ECM carriers will now work harder at keeping their allies cloaked.Improved AI’s ability to avoid a potential ECM exploit.Several libraries for Ubuntu Linux users are now installed along with the game by default.
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